Environments and Props

Most of those works I’ve created for various video games between 1993-1996

Atlas 3D - EA 1994

This was part of animation intro for “3D Alas” – EA, created with Power Animator I, running on SGI – 1994

BIKE_concept

This is a 3D bike concept from a video game “Savage Heroes” never published by EA – 1995

CAR_concept02

This is a 3D concept of a futuristic car from the video game “Savage Heroes” never published by EA – 1995

Characters_all

Game characters, which I developed in 1996 for one of the first 2&1/2-D multiplayer games developed by The 3DO Company.

All_Nitro_bikes

I modeled and animated all of those 3D Bikes for the game “Road Rash” published by EA in 1995. Used SofImage-SGI

All_RAT_bikes

I modeled and animated all of those 3D Bikes for the game “Road Rash” published by EA in 1995. Used SofImage-SGI

ALL_Sport_bikes

I modeled and animated all of those 3D Bikes for the game “Road Rash” published by EA in 1995. Used SofImage-SGI

All_caveblue_tunel_comp_2Cave_2Choper_topFormula-1_01lava_side_compOma_1Oma_posedsnap_morphedStreet_trucktiger_street_1Cave_1Morph_truckTiger_1site01 site02 Small_BLIMP Blimp_back Blimp_prof castle Asteroids