Clients

SGI_logo
 paragr *** Major contract involved with a promotional Web VRML-2 project using Cosmo Worlds package for SGI Work stations. Created VRML-2 animated avatar, presented on E3 and SiBold computer conferences in 1995 – S.F. California
namco_logo  

pacman

paragr *** Worked 6 months on a real time 3-D game prototype “Pacman 3D” for Sony PlayStation presented on E3 1998. All the animations created for the main character Pacman and 5 additional characters. Accomplished many concepts for characters and backgrounds as well as in-game implementation.
saatchi
 paragr Consulting for tree major TV commercials for Hewlett Packard. Created all the 3D and 2D graphics, interface design and Macromedia Lingo Scripting. Total length of each commercial 40 seconds.
psygnosis wipeout
babe_small 
 paragr Created a hi-resolution 3D model used for illustration of the main character of the Sony PlayStation game “Wipeout” published along with an article in the “NEXT generation” magazine: Issue-August ’98 on page 50.
logo
 paragr Consultant in 3 major projects: Creating the company Web Site. Directing and producing 18:30 minutes of video production with computer-simulated 3-D graphics and life video footage. Directing and producing CD-ROM Products catalog: Interface design, 3-D simulations, animation, life video shots, lingo scripting with Macromedia.
Electronic_Arts roadrash
 paragr Worked on the creation of the original 32 bit version of Road Rash. Created all the 3D animations for all the bikes, some of the backgrounds and the in-game characters. Some of the 3D fly through movies from the Bike Shop were used later for Demo Real of the software which was used: Soft Image for SGI. This demo real was showcased at E3 Los Angeles CA. in 1994.