*** Major contract involved with a promotional Web VRML-2 project using Cosmo Worlds package for SGI Work stations. Created VRML-2 animated avatar, presented on E3 and SiBold computer conferences in 1995 – S.F. California | |||||||||||||
*** Worked 6 months on a real time 3-D game prototype “Pacman 3D” for Sony PlayStation presented on E3 1998. All the animations created for the main character Pacman and 5 additional characters. Accomplished many concepts for characters and backgrounds as well as in-game implementation. | |||||||||||||
Consulting for tree major TV commercials for Hewlett Packard. Created all the 3D and 2D graphics, interface design and Macromedia Lingo Scripting. Total length of each commercial 40 seconds. | |||||||||||||
Created a hi-resolution 3D model used for illustration of the main character of the Sony PlayStation game “Wipeout” published along with an article in the “NEXT generation” magazine: Issue-August ’98 on page 50. | |||||||||||||
Consultant in 3 major projects: Creating the company Web Site. Directing and producing 18:30 minutes of video production with computer-simulated 3-D graphics and life video footage. Directing and producing CD-ROM Products catalog: Interface design, 3-D simulations, animation, life video shots, lingo scripting with Macromedia. | |||||||||||||
Worked on the creation of the original 32 bit version of Road Rash. Created all the 3D animations for all the bikes, some of the backgrounds and the in-game characters. Some of the 3D fly through movies from the Bike Shop were used later for Demo Real of the software which was used: Soft Image for SGI. This demo real was showcased at E3 Los Angeles CA. in 1994. |